oyname 3D Engine
A downloadable tool
DirectX11 based 3D Engine
Download Source-Code: github
Welcome to the world of 3D development! My 3D engine is being built under the motto "always in development". It's not just a tool for visualization, but also a way to learn a lot. It's a fact of life that in a technical world, there's always further advancement. Each day presents a new opportunity to explore, experiment, and improve.
On this website, I aim to share my experiences and thoughts on developing a DirectX 11-based 3D engine. It's important to emphasize that this website is not a tutorial explaining how to use DirectX 11. Instead, it serves as a summary of my personal experiences during the development process. I do not claim professionalism. The code is open for anyone to use, expand upon, and improve for their own research purposes. Naturally, it would be particularly valuable if these optimizations were shared afterward.
Development log
- 1 ‐ Getting Started11 days ago
- [13] Creating Textures11 days ago
- [12] With light, it becomes more beautiful11 days ago
- [11] Not so simple after all11 days ago
- [10] There must be something moving11 days ago
- [9] The Object Manager37 days ago
- [8] Some considerations on rendering37 days ago
- [7] We need a device37 days ago
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