[20250128] Designing a Dynamic Boss: From Modeling to Mechanics
For this particular boss, I created the 3D model using Blender. It’s still a work in progress – the overall shape is complete, and the model is fully blocked out, but the textures are still missing. I believe that texturing is a crucial step in truly bringing a model to life. Without colors, materials, and details, it feels unfinished, but that’s also what makes it exciting to imagine how it will look in the final version.
A standout feature of this boss is its diamond-shaped weapons, which are mounted in several places on the model. These weapons target the player and add an intense challenge to the fight. What makes them special is that the player can destroy them. However, they’re not permanently disabled – the boss continually reloads them. This mechanic not only makes the battle more dynamic but also adds a layer of strategy. I’m really looking forward to seeing how this plays out in the final game!
Get FirstStrike - (Arcade Shoot'em Up)
FirstStrike - (Arcade Shoot'em Up)
get ready...the BOSS is coming...
Status | In development |
Author | OYNAME |
Genre | Shooter, Action |
Tags | Arcade, Retro, Sci-fi, Shoot 'Em Up, Short, Side Scroller, Top-Down, Top down shooter |
More posts
- [2025 01 24] The Challenge of Creating 3D Models for Games29 days ago
- [2024.03.29] The Tireless Game DeveloperMar 29, 2024
- The Challenge of Creating a Video Game AloneFeb 04, 2024
- [2024.01.14] Never satisfied :)Jan 14, 2024
- [2024.01.06] BossfightJan 06, 2024
- [2023.12.26] Crafting the Perfect Boss and Striking the Right Difficulty BalanceDec 26, 2023
- [2023.11.20] The Journey of Game Development: Challenges and TriumphsNov 20, 2023
- [2023.10.28] The Art of Detail in Video Games: Enhancing Immersion Through Subtl...Oct 28, 2023
- [2023.10.21] From Code to Player EngagementOct 21, 2023
Leave a comment
Log in with itch.io to leave a comment.